Post by Deleted on Nov 10, 2010 13:45:36 GMT -5
Race: Half-Orc*
Gender: Female
Age: 27
Height: 6'4"
Weight: 197 lbs
Body Type: Muscular, agile
Eye Color: Bright blue
Hair Color: Dark f*ckin purple (in her words)
Hair Style: Shoulder length boar tails worn high.
Main hand: Both (Right main-hand for fighting. Left for everything else.)
Skin Color: Yellow-green
Skin Texture: Slightly softer than a typical Orc's save for where it is calloused from her years of employment (so hands and feet)
Motions: Fluid, reflexive, subtle, quiet
Smell: Khazgral smells like oil and explosives at all times. The scent of her poisons is nigh untraceable in comparison.
Sound: Khaz pitches her voice low and puts an emphasis on its guttural sound, but keen ears can still perceive the softer tones mingled with its core.
Typical Attire: The equipment which currently serves her best.
Formal Attire: Robes of the Royal Crown.
*While Khaz remains a half-orc, she's gone to more pains to hide it now. She has fangs that look like the fangs of any other Orc female, usually hides her eyes behind goggles, and has hair that is intentionally encouraged to be coarse and greasy (though not moreso than a typical Orc female's).
Body in more detail:
Taking off more weight than she probably should have has thinned Khazgral's face out and made it less a tell of her heritage. More noticeable now than the subtle rounding of her cheeks is the myriad of piercings she wears. Seven golden piercings break the skin of her right ear from tip to earlobe. Each of these is thicker than the previous one. The piercing through her actual earlobe bears a dangling charm shaped very much like her mechanical hand and a spiked piercing breaks the top of this ear. In her left ear are only six piercings - this because the tip of the ear is missing - and between each of them is a small span of gold bearing a sparkling crimson gem. From her nose hangs another piercing, though this one is simply a golden band. The last of her piercings punctures the soft flesh of her upper right lip just above her fang. It is a loop that is relatively thin and positioned so that Khaz can slip her fang into the opening of the band.
Khaz's smile is usually slightly off-set, like she's smiling at some private joke that others aren't privy to, and a gleam can be seen almost constantly in her blue eyes when her goggles aren't worn. Pinked-tinged lips of brown now curl back in her grins and smiles to reveal not only the white of her teeth, but the gold of them. In her upper right jaw she has replaced a single tooth with a golden one bearing a crimson gem. This tooth is just above her right fang and so is usually hard to miss. Her fangs themselves come to naturally sharp points and are of average length for an Orc's fangs. The otherwise smooth skin of her face is broken by what appears to be a scar that was naturally healed through the use of stitches. It begins as a point under her right eye, close enough that her goggles obscure the point of its origin from sight, and arches out in two curved lines along that side of her face. The lines bow outward toward her ear, but they travel down the skin toward her neck. the inner scar stops at her jaw while the outer actually continues to her neck, passes her collar bone, and disappears into the fabric of her clothing or armor.
Baby blue eyes are still set against her yellow-green skin and framed in a rather full set of long eyelashes and her eyebrows still grow in a little thin, but these are now the only hints of Khaz's origin on the canvas of her face.
Her torso is muscular and well proportioned, the generous cleavage of her bosom partially lost to the weight she's dropped, partially bound by the leather armor she wears. No longer does her stomach round out near the bottom, rather it threatens to sink in a little towards her sides. As yet Khazgral has not lost quite enough weight to begin being unhealthy; she's simply skirting the line. The once-visible curves of her hips is absent with the lost weight as well, and so the sway of her steps has become less pronounced.
The lower portions of her body feature a thin waist, long legs, and very strong thighs and calves. Clearly she is on her feet a lot.
The armor she wears is usually complementary to her figure, if conservative. Always she wears a tabard over it, though now the red symbol emblazoned upon the fabric is a cracked skull set against a field of black.
More noticeable than almost everything listed above is the assassin's left hand. Purplish reflections draw the eye to a particularly well-made hand. The metal it is constructed of is elementium, and a hard prize to catch. Each joint bends and flexes, and the strength of this hand is certainly more than that of her right at the cost of some mobility.
Motions in more detail:
She moves with fluidity, adaptable to circumstance, terrain, and necessity. It is rare that her step falters, and when she strikes it is with deadly accuracy. Most motions reflect the cautious nature of her work, meaning she is one to make very little noise and to move through shadowed alleys rather than main streets where possible.
Typical Possessions of use:
Khaz is never without certain fixtures in her equipment. Among them are a parachute attached to her cloak, nitro boosts fitted to her most serviceable boots, the frag bomb dispenser that rests beside her weapons on her belt, and a rocket launcher affixed to her mechanical hand. In addition to these she carries goggles (currently weakness spectralizers), various remote controls, saronite bombs in a crate within her bags and floating loose in one of her packs, a wormhole generator, a zapthrottle mote extractor, a pet bombling, various trinkets that suit her needs, a gnomish army knife, and a deep dive helmet to which she has affixed a mind amplification dish.
The two poisons she uses most are Deadly Poison and Instant Poison. A decent quantity of both are almost ever on her person. Flash Powder, Blinding Powder, and occasionally various beverages that are capable of fueling her fighting can be found on her as well.
A large stock of Heavy Frostweave Bandages populates her bags, as well as no small amount of coin. Being an assassin pays well and being a miner has its perks when you know someone who can turn a gem or two from rough to well-cut.
Odd companions:
Khaz still cares for the penguin she received by courier while living in Stormwind, but she rarely lets it out in public. Likewise the stray cat that followed her from the Deadmines. Her blue dragonhawk is still the prettiest of her pets, but this too she keeps hidden, and for more than one reason.
Companions one might expect:
'Tick', the pet bombling Khazgral made when she was still rather young in her ventures in this life, has been a constant companion for the assassin. She has now changed its appearance again to mask it from recognition to those who are her enemies, but it is still the same collection of bolts and plating. On occasion its clanking has gotten her into interesting situations, but she's usually pretty good about getting out of them again.
'Nut' has at last been the name given Khaz's mechanical squirrel. It's large green eyes a reflection of the squirrels she used to see while traveling through Alliance lines with Amainala.
'Spring' is one of the more recently reclaimed ((11-29-10)) companions from Khaz's past collection. This one is a very lifelike mechanical toad which can be found hopping about her feet on occasion.
'Cog' is another recently reclaimed companion from Khaz's past collection. It's a miniature Arcane Nullifier.
'Bolt' is a Clockwork Robot Khaz built in Dalaran's toy shop with the aid, guidance, and corrections of Jepetto Joybuzz... Of course she also paid him the cost of a completed model.
'Piston' is Khaz's seonc-favorite companion nowadays ((12-20-10)). This personal world destroyer was a delight for Khaz to undertake the construction of.
The other creatures in her mechanical collection have been scrapped due to paranoia, but Khaz intends to build new models and thus prevent their recognition in time.
Trophies:
The only trophy remaining from her life as 'Jenkantu' is the gnomish army knife she collected on an excursion into Gnomeregan. These are such commonplace items that Khaz has no fear of it being recognized.
Three of her newest trophies are very similar blades... In purpose at least. These three blades are a Butcher's Slicer collected from the kitchens of Shadow Fang Keep, a Blood-etched Blade she claimed from the confines of the Chest of the Seven after learning their methods for the smelting of dark iron, and a Ceremonial Warmaul Blood-blade she was rewarded for her participation in the Ring of Blood. For each she is designing a weapon fixture to compliment her mechanical hand's stump.
The last of her new trophies are the Robes of the Royal Crown she collected from the corpse of Emporer Thaurissan of the Dark Iron Dwarves after killing the captive princess of Ironforge.
((01-03-11 edit: Added 'Cog', 'Bolt', and 'Piston' to Khaz's companion list.))
((12-08-10 edit: Added and updated Khaz's Age.))
((11-30-10 edit: Added 'Spring' to Khaz's companions list.))
((11-15-10 edit: Changed "Jen's smile..." to "Khaz's smile..."))
Gender: Female
Age: 27
Height: 6'4"
Weight: 197 lbs
Body Type: Muscular, agile
Eye Color: Bright blue
Hair Color: Dark f*ckin purple (in her words)
Hair Style: Shoulder length boar tails worn high.
Main hand: Both (Right main-hand for fighting. Left for everything else.)
Skin Color: Yellow-green
Skin Texture: Slightly softer than a typical Orc's save for where it is calloused from her years of employment (so hands and feet)
Motions: Fluid, reflexive, subtle, quiet
Smell: Khazgral smells like oil and explosives at all times. The scent of her poisons is nigh untraceable in comparison.
Sound: Khaz pitches her voice low and puts an emphasis on its guttural sound, but keen ears can still perceive the softer tones mingled with its core.
Typical Attire: The equipment which currently serves her best.
Formal Attire: Robes of the Royal Crown.
*While Khaz remains a half-orc, she's gone to more pains to hide it now. She has fangs that look like the fangs of any other Orc female, usually hides her eyes behind goggles, and has hair that is intentionally encouraged to be coarse and greasy (though not moreso than a typical Orc female's).
Body in more detail:
Taking off more weight than she probably should have has thinned Khazgral's face out and made it less a tell of her heritage. More noticeable now than the subtle rounding of her cheeks is the myriad of piercings she wears. Seven golden piercings break the skin of her right ear from tip to earlobe. Each of these is thicker than the previous one. The piercing through her actual earlobe bears a dangling charm shaped very much like her mechanical hand and a spiked piercing breaks the top of this ear. In her left ear are only six piercings - this because the tip of the ear is missing - and between each of them is a small span of gold bearing a sparkling crimson gem. From her nose hangs another piercing, though this one is simply a golden band. The last of her piercings punctures the soft flesh of her upper right lip just above her fang. It is a loop that is relatively thin and positioned so that Khaz can slip her fang into the opening of the band.
Khaz's smile is usually slightly off-set, like she's smiling at some private joke that others aren't privy to, and a gleam can be seen almost constantly in her blue eyes when her goggles aren't worn. Pinked-tinged lips of brown now curl back in her grins and smiles to reveal not only the white of her teeth, but the gold of them. In her upper right jaw she has replaced a single tooth with a golden one bearing a crimson gem. This tooth is just above her right fang and so is usually hard to miss. Her fangs themselves come to naturally sharp points and are of average length for an Orc's fangs. The otherwise smooth skin of her face is broken by what appears to be a scar that was naturally healed through the use of stitches. It begins as a point under her right eye, close enough that her goggles obscure the point of its origin from sight, and arches out in two curved lines along that side of her face. The lines bow outward toward her ear, but they travel down the skin toward her neck. the inner scar stops at her jaw while the outer actually continues to her neck, passes her collar bone, and disappears into the fabric of her clothing or armor.
Baby blue eyes are still set against her yellow-green skin and framed in a rather full set of long eyelashes and her eyebrows still grow in a little thin, but these are now the only hints of Khaz's origin on the canvas of her face.
Her torso is muscular and well proportioned, the generous cleavage of her bosom partially lost to the weight she's dropped, partially bound by the leather armor she wears. No longer does her stomach round out near the bottom, rather it threatens to sink in a little towards her sides. As yet Khazgral has not lost quite enough weight to begin being unhealthy; she's simply skirting the line. The once-visible curves of her hips is absent with the lost weight as well, and so the sway of her steps has become less pronounced.
The lower portions of her body feature a thin waist, long legs, and very strong thighs and calves. Clearly she is on her feet a lot.
The armor she wears is usually complementary to her figure, if conservative. Always she wears a tabard over it, though now the red symbol emblazoned upon the fabric is a cracked skull set against a field of black.
More noticeable than almost everything listed above is the assassin's left hand. Purplish reflections draw the eye to a particularly well-made hand. The metal it is constructed of is elementium, and a hard prize to catch. Each joint bends and flexes, and the strength of this hand is certainly more than that of her right at the cost of some mobility.
Motions in more detail:
She moves with fluidity, adaptable to circumstance, terrain, and necessity. It is rare that her step falters, and when she strikes it is with deadly accuracy. Most motions reflect the cautious nature of her work, meaning she is one to make very little noise and to move through shadowed alleys rather than main streets where possible.
Typical Possessions of use:
Khaz is never without certain fixtures in her equipment. Among them are a parachute attached to her cloak, nitro boosts fitted to her most serviceable boots, the frag bomb dispenser that rests beside her weapons on her belt, and a rocket launcher affixed to her mechanical hand. In addition to these she carries goggles (currently weakness spectralizers), various remote controls, saronite bombs in a crate within her bags and floating loose in one of her packs, a wormhole generator, a zapthrottle mote extractor, a pet bombling, various trinkets that suit her needs, a gnomish army knife, and a deep dive helmet to which she has affixed a mind amplification dish.
The two poisons she uses most are Deadly Poison and Instant Poison. A decent quantity of both are almost ever on her person. Flash Powder, Blinding Powder, and occasionally various beverages that are capable of fueling her fighting can be found on her as well.
A large stock of Heavy Frostweave Bandages populates her bags, as well as no small amount of coin. Being an assassin pays well and being a miner has its perks when you know someone who can turn a gem or two from rough to well-cut.
Odd companions:
Khaz still cares for the penguin she received by courier while living in Stormwind, but she rarely lets it out in public. Likewise the stray cat that followed her from the Deadmines. Her blue dragonhawk is still the prettiest of her pets, but this too she keeps hidden, and for more than one reason.
Companions one might expect:
'Tick', the pet bombling Khazgral made when she was still rather young in her ventures in this life, has been a constant companion for the assassin. She has now changed its appearance again to mask it from recognition to those who are her enemies, but it is still the same collection of bolts and plating. On occasion its clanking has gotten her into interesting situations, but she's usually pretty good about getting out of them again.
'Nut' has at last been the name given Khaz's mechanical squirrel. It's large green eyes a reflection of the squirrels she used to see while traveling through Alliance lines with Amainala.
'Spring' is one of the more recently reclaimed ((11-29-10)) companions from Khaz's past collection. This one is a very lifelike mechanical toad which can be found hopping about her feet on occasion.
'Cog' is another recently reclaimed companion from Khaz's past collection. It's a miniature Arcane Nullifier.
'Bolt' is a Clockwork Robot Khaz built in Dalaran's toy shop with the aid, guidance, and corrections of Jepetto Joybuzz... Of course she also paid him the cost of a completed model.
'Piston' is Khaz's seonc-favorite companion nowadays ((12-20-10)). This personal world destroyer was a delight for Khaz to undertake the construction of.
The other creatures in her mechanical collection have been scrapped due to paranoia, but Khaz intends to build new models and thus prevent their recognition in time.
Trophies:
The only trophy remaining from her life as 'Jenkantu' is the gnomish army knife she collected on an excursion into Gnomeregan. These are such commonplace items that Khaz has no fear of it being recognized.
Three of her newest trophies are very similar blades... In purpose at least. These three blades are a Butcher's Slicer collected from the kitchens of Shadow Fang Keep, a Blood-etched Blade she claimed from the confines of the Chest of the Seven after learning their methods for the smelting of dark iron, and a Ceremonial Warmaul Blood-blade she was rewarded for her participation in the Ring of Blood. For each she is designing a weapon fixture to compliment her mechanical hand's stump.
The last of her new trophies are the Robes of the Royal Crown she collected from the corpse of Emporer Thaurissan of the Dark Iron Dwarves after killing the captive princess of Ironforge.
~~~~~~~~~~
((01-03-11 edit: Added 'Cog', 'Bolt', and 'Piston' to Khaz's companion list.))
((12-08-10 edit: Added and updated Khaz's Age.))
((11-30-10 edit: Added 'Spring' to Khaz's companions list.))
((11-15-10 edit: Changed "Jen's smile..." to "Khaz's smile..."))