Post by Deleted on Jan 10, 2011 13:18:47 GMT -5
Given Name: Aranskah
-Some may know him as "Rhome" for various reasons, but he has started giving his actual name again.
Birth Name: Aranskah Grimtotem
Race: Tauren
Gender: Male
Age: 58
Height: 9'2"
Weight: 417 lbs
Body Type: Chiseled
Eye Color: Dark, dull red
Mane Color: Black
Mane Style: Two braids hang to either side of his face.
Coat Coloration: Solid black save for a small white patch of fur almost directly over his heart.
Coat Texture: Out of combat, well-cared for and smooth. In combat, damp, sweaty, blood stained in places, and gritty.
Horn/Hoof/Nail Color: All are naturally black.
Motions: Graceful, in the same way that a mammoth is graceful. Don't stop in front of it!
Main hand: Right.
Smell: Aran's smell is typically one of two scents in recent days:
--Out of Combat he usually smells like a mix of Earthroot and Fire-Bloom with a small hint of Sanguine Hibiscus.
--In combat he smells like sweat and blood... And sometimes other foul things depending on what he's fighting.
Sound: Aran's normal speaking voice is deep and relatively quiet. Aran has no trouble raising it and projecting it to carry further when the need arises, such as to convey his shouts over the sounds of combat.
Typical Attire:
--Seen in a city on a 'day off' Aran will be wearing a pair of breeches and his tabard. Possibly a belt with it to carry his favored weapon of the day and a shield over his back. Usually, however, he carries none of his fighting equipment when not wearing his armor.
--Seen on a 'working day' Aran will be in his armor. Generally speaking, if he plans on doing anything involving combat in a day he will spend the majority of it dressed for the occasion.
Formal Attire: When his presence is required/requested at formal occasions Aran tries to get away with gleaming, battle-ready armor and a tabard appropriate to the occasion. Failing this he reluctantly dons a tuxedo.
Jewelry: All of Aran's jewelry is made of gold, a visible testament to his appreciation of the precious metal.
--Horns: Two bands fit snugly to his horns about an inch and a half from their tips. These bands are half an inch in width and make a golden stripe in the smooth, black horns.
--Braids: Two cuffs are worn in the braids of his mane at the ends.
--Nose: A plain, unadorned ring.
--Hands: A golden ring bearing subtle ripples and grooves in its face is worn on the 'pinky' finger of his right hand.
-City Jewelry: Aran wears all of the above (possibly more) in his relaxed attire.
-Working Jewelry: Aran wears the jewelry incorporated in his most effective armor set as well as his nose ring and braid cuffs.
Body in more detail:
Whether as the crowning point on some precipice or the awkwardly large mass of metal moving through less-than-accommodating buildings, Aran is easy to take note of. At 9'2" tall and four hundred seventeen pounds before accounting for equipment, Aran often finds himself easily at least a head above the crowds of the Horde capital. Seen in such a scenario Aran is a pillar of muscle and strength under metal plating. Sunlight glints off of his helmet and shoulder guards while a gleam of light dances across the shield he wears on his back or at his side in time with his movements, his right gauntlet rests readily upon the weapon he carries well below the shoulders of the crowd, and his left is only seen when he shields his eyes from the harsh light.
Most don't really notice the Tauren supporting all of the sharp, gleaming armor, too preoccupied are they with not being stepped on despite the care Aran takes moving through cities. Red eyes which are dark enough to seem shaded even in the sunlight survey his surroundings. They are welcoming and friendly, part of Aran's effort to appear approachable. The ripple of very well-defined muscles is not visible when Aran is armored but is readily apparent on those days during which he doesn't intend to engage in combat. On such days Aran is usually found wearing little more than a pair of well-tailored, black pants and his tabard.
A coat the very color of midnight seems to glisten from most any light source; the only disruption in it a now rarely-seen shock of white fur over the left side of Aran's chest. Little larger than the size of a female human's handprint, this fur forms a swirl which has been described as encircling the Tauren's heart. Horns, hooves, and fingernails are all given careful attention and have their own gleam to show for it. More than once Aran has found himself the target of jokes for his meticulous attention to hygiene, but this bothers him little.
Chiseled is a good descriptor for the lines that Aran's muscles make in his body. The byproduct of years of combat, Aran's muscles make small paths across his form that fingernails can very easily trace. Powerfully built arms and legs make him lumber rather than walk, and he always has to be careful about his movements lest he knock something over. Even his tail is more muscle-bound than a less active Tauren's.
Because his pants are matched to his fur Aran has been mistaken for walking around naked on an occasion or two. Ironically the idea of doing this doesn't really bother him; the pants are for the benefit of others. Since joining the Cheshire Cats and donning his tabard with regularity this mistake has become far more uncommon. The cracked, red skull on his tabard and the golden jewelry he wears are the only things to break the black of his body in his casual attire. Two stripes of the precious metal circle his horns about an inch and a half from their tips, a single loop hangs from his nose, and two plain cuffs bind the braids of his mane. All of these pieces are plain and unadorned, and though Aran doesn't volunteer as much, they are his own handiwork. The last piece of jewelry he enjoys is a ring he wears on the smallest finger of his right hand. This ring is different from the rest in that grooves and ripples adorn the surface. The reason is simple enough: Aran enjoys spinning it idly while considering things or holding conversations.
Most of the above is easy to see about Aran even from a distance due to the contrast of the metals against his fur. More difficult to notice are the scars hidden beneath his dark coat. A past like Aran's doesn't happen without leaving its marks. Among the disruptions in his skin are the remnants of once-angry lashes showered upon his back and chest and the scars of battle. He doesn't distinguish the two if asked about his injuries. Rather he simply reminds the questioning party of his profession. Most of the marks that truly stem from combat are simply naturally healed cuts and nicks. The most noticeable of all of these is the small, almost corner-shaped piece missing from near the tip of his right ear. Of course, it's actually rather minor compared to the other injuries. The reason it's so noticeable is that it simply is gone rather than still present and hidden by coat of fur.
Motions in more detail:
Try though he might, Aran is not an overly graceful individual. He's not entirely clumsy, mind, but he's large enough that certain things fall beyond the realm of his dexterity. Aran is very careful when he moves, but once he has committed to an action, particularly one with decent momentum behind it, Aran has a hard time correcting mistakes. Walking isn't a huge ordeal by any stretch of the imagination, but the movements themselves look at home primarily among other Tauren and creatures of similar girth such as the kodo of their homeland.
Typical Possessions of use:
Aran carries a variety of food at any given time - a logical thing to do for many reasons though the primary one is easily his voracious appetite. Fighting as much as he does requires fuel. Then there are the magical benefits of certain recipes. Try though he might, Aran has fallen behind the curve of most chefs he's acquainted with. He continues to endeavor to correct this, but usually ends up procrastinating in favor of refining his techniques for cutting gems.
An expert at surviving on his own, Aran carries near to eighty of the best quality bandages he can produce as well as a large number of healing potions. Cost can be an object on occasion, but if the lives of others hang in the balance the Tauren will put forth the money needed to ensure their safety.
Aran also carries the tools of his trades at most times. He's of a mindset that you never know when the opportunity for monetary gain will arise or the need for a skilled blacksmith.
Naeregosa:
Aran travels the world most often on the back of a female cobalt drake. Her name is Naeregosa and Aran is responsible for rescuing her from the cache of the Ley-Guardian. She and he have since grown quite close, though she's often a silent companion to him. On the rare occasion that the drake speaks it is usually to someone Aran has known for some time, and thus someone she's been exposed to often. Prideful and somewhat temperamental, the drake doesn't broke criticism well. At the same time she genuinely likes the bull who she carries on her swift wings and so has been known to openly apologize for her mistakes. This applies primarily to such occasions as when she's caught in a strong gust over the ocean or within the strange pull of the twisting nether and is forced to succumb, dislodging Aran. More than once such an occasion has meant a visit with a spirit healer for Aranskah, but he does not grudge Naeregosa.
Odd Companions:
As a collector of rare and fantastic things Aran is the privileged owner of a number of strange companions. Among them are a Phoenix Hatchling rescued from the Magister's Terrace, a Celestial Steed gifted him by an old associate, a riding Zhevra entrusted to him by the Nesingwary Exotic Mount Supply Company, and many others. While very fond of the Phoenix, Aran has little care for the two riding animals listed here. Their size makes them an uncomfortable ride for him and so he will only exercise them occasionally, much preferring his kodo or mammoth.
-Some may know him as "Rhome" for various reasons, but he has started giving his actual name again.
Birth Name: Aranskah Grimtotem
Race: Tauren
Gender: Male
Age: 58
Height: 9'2"
Weight: 417 lbs
Body Type: Chiseled
Eye Color: Dark, dull red
Mane Color: Black
Mane Style: Two braids hang to either side of his face.
Coat Coloration: Solid black save for a small white patch of fur almost directly over his heart.
Coat Texture: Out of combat, well-cared for and smooth. In combat, damp, sweaty, blood stained in places, and gritty.
Horn/Hoof/Nail Color: All are naturally black.
Motions: Graceful, in the same way that a mammoth is graceful. Don't stop in front of it!
Main hand: Right.
Smell: Aran's smell is typically one of two scents in recent days:
--Out of Combat he usually smells like a mix of Earthroot and Fire-Bloom with a small hint of Sanguine Hibiscus.
--In combat he smells like sweat and blood... And sometimes other foul things depending on what he's fighting.
Sound: Aran's normal speaking voice is deep and relatively quiet. Aran has no trouble raising it and projecting it to carry further when the need arises, such as to convey his shouts over the sounds of combat.
Typical Attire:
--Seen in a city on a 'day off' Aran will be wearing a pair of breeches and his tabard. Possibly a belt with it to carry his favored weapon of the day and a shield over his back. Usually, however, he carries none of his fighting equipment when not wearing his armor.
--Seen on a 'working day' Aran will be in his armor. Generally speaking, if he plans on doing anything involving combat in a day he will spend the majority of it dressed for the occasion.
Formal Attire: When his presence is required/requested at formal occasions Aran tries to get away with gleaming, battle-ready armor and a tabard appropriate to the occasion. Failing this he reluctantly dons a tuxedo.
Jewelry: All of Aran's jewelry is made of gold, a visible testament to his appreciation of the precious metal.
--Horns: Two bands fit snugly to his horns about an inch and a half from their tips. These bands are half an inch in width and make a golden stripe in the smooth, black horns.
--Braids: Two cuffs are worn in the braids of his mane at the ends.
--Nose: A plain, unadorned ring.
--Hands: A golden ring bearing subtle ripples and grooves in its face is worn on the 'pinky' finger of his right hand.
-City Jewelry: Aran wears all of the above (possibly more) in his relaxed attire.
-Working Jewelry: Aran wears the jewelry incorporated in his most effective armor set as well as his nose ring and braid cuffs.
Body in more detail:
Whether as the crowning point on some precipice or the awkwardly large mass of metal moving through less-than-accommodating buildings, Aran is easy to take note of. At 9'2" tall and four hundred seventeen pounds before accounting for equipment, Aran often finds himself easily at least a head above the crowds of the Horde capital. Seen in such a scenario Aran is a pillar of muscle and strength under metal plating. Sunlight glints off of his helmet and shoulder guards while a gleam of light dances across the shield he wears on his back or at his side in time with his movements, his right gauntlet rests readily upon the weapon he carries well below the shoulders of the crowd, and his left is only seen when he shields his eyes from the harsh light.
Most don't really notice the Tauren supporting all of the sharp, gleaming armor, too preoccupied are they with not being stepped on despite the care Aran takes moving through cities. Red eyes which are dark enough to seem shaded even in the sunlight survey his surroundings. They are welcoming and friendly, part of Aran's effort to appear approachable. The ripple of very well-defined muscles is not visible when Aran is armored but is readily apparent on those days during which he doesn't intend to engage in combat. On such days Aran is usually found wearing little more than a pair of well-tailored, black pants and his tabard.
A coat the very color of midnight seems to glisten from most any light source; the only disruption in it a now rarely-seen shock of white fur over the left side of Aran's chest. Little larger than the size of a female human's handprint, this fur forms a swirl which has been described as encircling the Tauren's heart. Horns, hooves, and fingernails are all given careful attention and have their own gleam to show for it. More than once Aran has found himself the target of jokes for his meticulous attention to hygiene, but this bothers him little.
Chiseled is a good descriptor for the lines that Aran's muscles make in his body. The byproduct of years of combat, Aran's muscles make small paths across his form that fingernails can very easily trace. Powerfully built arms and legs make him lumber rather than walk, and he always has to be careful about his movements lest he knock something over. Even his tail is more muscle-bound than a less active Tauren's.
Because his pants are matched to his fur Aran has been mistaken for walking around naked on an occasion or two. Ironically the idea of doing this doesn't really bother him; the pants are for the benefit of others. Since joining the Cheshire Cats and donning his tabard with regularity this mistake has become far more uncommon. The cracked, red skull on his tabard and the golden jewelry he wears are the only things to break the black of his body in his casual attire. Two stripes of the precious metal circle his horns about an inch and a half from their tips, a single loop hangs from his nose, and two plain cuffs bind the braids of his mane. All of these pieces are plain and unadorned, and though Aran doesn't volunteer as much, they are his own handiwork. The last piece of jewelry he enjoys is a ring he wears on the smallest finger of his right hand. This ring is different from the rest in that grooves and ripples adorn the surface. The reason is simple enough: Aran enjoys spinning it idly while considering things or holding conversations.
Most of the above is easy to see about Aran even from a distance due to the contrast of the metals against his fur. More difficult to notice are the scars hidden beneath his dark coat. A past like Aran's doesn't happen without leaving its marks. Among the disruptions in his skin are the remnants of once-angry lashes showered upon his back and chest and the scars of battle. He doesn't distinguish the two if asked about his injuries. Rather he simply reminds the questioning party of his profession. Most of the marks that truly stem from combat are simply naturally healed cuts and nicks. The most noticeable of all of these is the small, almost corner-shaped piece missing from near the tip of his right ear. Of course, it's actually rather minor compared to the other injuries. The reason it's so noticeable is that it simply is gone rather than still present and hidden by coat of fur.
Motions in more detail:
Try though he might, Aran is not an overly graceful individual. He's not entirely clumsy, mind, but he's large enough that certain things fall beyond the realm of his dexterity. Aran is very careful when he moves, but once he has committed to an action, particularly one with decent momentum behind it, Aran has a hard time correcting mistakes. Walking isn't a huge ordeal by any stretch of the imagination, but the movements themselves look at home primarily among other Tauren and creatures of similar girth such as the kodo of their homeland.
Typical Possessions of use:
Aran carries a variety of food at any given time - a logical thing to do for many reasons though the primary one is easily his voracious appetite. Fighting as much as he does requires fuel. Then there are the magical benefits of certain recipes. Try though he might, Aran has fallen behind the curve of most chefs he's acquainted with. He continues to endeavor to correct this, but usually ends up procrastinating in favor of refining his techniques for cutting gems.
An expert at surviving on his own, Aran carries near to eighty of the best quality bandages he can produce as well as a large number of healing potions. Cost can be an object on occasion, but if the lives of others hang in the balance the Tauren will put forth the money needed to ensure their safety.
Aran also carries the tools of his trades at most times. He's of a mindset that you never know when the opportunity for monetary gain will arise or the need for a skilled blacksmith.
Naeregosa:
Aran travels the world most often on the back of a female cobalt drake. Her name is Naeregosa and Aran is responsible for rescuing her from the cache of the Ley-Guardian. She and he have since grown quite close, though she's often a silent companion to him. On the rare occasion that the drake speaks it is usually to someone Aran has known for some time, and thus someone she's been exposed to often. Prideful and somewhat temperamental, the drake doesn't broke criticism well. At the same time she genuinely likes the bull who she carries on her swift wings and so has been known to openly apologize for her mistakes. This applies primarily to such occasions as when she's caught in a strong gust over the ocean or within the strange pull of the twisting nether and is forced to succumb, dislodging Aran. More than once such an occasion has meant a visit with a spirit healer for Aranskah, but he does not grudge Naeregosa.
Odd Companions:
As a collector of rare and fantastic things Aran is the privileged owner of a number of strange companions. Among them are a Phoenix Hatchling rescued from the Magister's Terrace, a Celestial Steed gifted him by an old associate, a riding Zhevra entrusted to him by the Nesingwary Exotic Mount Supply Company, and many others. While very fond of the Phoenix, Aran has little care for the two riding animals listed here. Their size makes them an uncomfortable ride for him and so he will only exercise them occasionally, much preferring his kodo or mammoth.